Sunday, 27 April 2014

Q1 In what ways does your media product use, develop or challenge forms and conventions of real media products?

Q2 How does your media product represent particular social groups?


Q3 What kind of media institution might distribute your media product and why?

Q4 Who would be the audience for your media product?


Q5 How did you attract/ address your audience?



Q6 What have you learnt about technologies from the process of constructing this product?


Q7 Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?

Question 7 - Media Evaluation


Our preliminary was to film a short conversation with 2 people, whilst including match-on-action, shot/reverse shot and the 180-degree rule.

Final Product:
cup throw 2.jpgcup throw.jpg

Preliminary Task:
Screen shot 2014-04-08 at 14.14.05.pngScreen shot 2013-11-11 at 12.23.04.png

Looking back at this, we have used the same techniques in the opening scene of our film. We used match-on-action during the editing stages of the production. I think match-on-action was one of the most important things to into place as, without that, the film would not flow well and would look unnatural. It also helps with the continuity of the film, as if the audience see something happen in one shot, they then need to see it carrying on in the next one.


Preliminary Task:                                                      
Screen shot 2014-04-08 at 14.08.32.png

Final Product:
Screen shot 2014-04-08 at 14.09.09.png

The 180-degree rule also adds to the realisticness of the film as it would seem odd to see what would have normally been behind the camera, so we thought this was also an important rule to put into action.

 Final Product:
shot reverse shot.jpgUntitled drawing (1).jpg
Preliminary Task:                                                      
Screen shot 2014-04-08 at 14.19.17.pngScreen shot 2013-11-11 at 12.26.40.png

We have also used the shot/reverse shot for the majority of the conversations in our opening scene.This is a good way to keep the film flowing and make it more interesting to watch.


I think i have improved on all of the techniques that we have used. I got a lot better at editing the shots so that they would look more continuous and natural. We got used to sticking to the 180-degree rule, and also got better at doing different kinds of shots and how to execute them better. Our time consumption also reduced as we progressed throughout the filming.
I think we also got better at editing the sound of the shot/reverse shot conversations, as we didn't want the sound and the shot to change at the same time, we made sure some of points did not change at the same time, which gave it better continuity.


Monday, 31 March 2014

Final Product Questionnaire & results

Final Product Questionnaire




Successes and Failures

 
Successes and Failures
 
All in all I was very happy with the film we produced. For example:
 
The hospital scene looks very real.
 
The screech sound effect and the zooming
of the car really looks like it is speeding towards
the camera
.
The ambient sound we used throughout our
opening creates a very eerie and tense atmosphere.
 
 









However, there are some things about our film I would change. Such As:
 
I believe we could get away with more gorier
makeup than what we used to make Penelope look
more like she has just been run over.










The lighting in the torture chamber looks slightly different in Penelope's scenes and Carlisle's. This is because they had to be filmed at
different times.
 
 
 
 
 
 
 
 
 
 
 
 
The whole process of creating our film ran pretty smoothly, however we did have on problem when one of our actresses changed the colour of her hair. As a result we had to re-film some of our footage in the hospital. Despite this, we do not break any rules of continuity editing, such as match on action.

Thursday, 20 March 2014

Film company Logo


  

 Our Film company Logo



We've made our Company logo to look to have the generic conventions of horror, to show that our company would specialize in horror films.
The letters "HCD" just simply stand for the initials of our names, as that's what we decided to be named.









We got our ideas from logo's like "Film Insomnia", as it looked like a basic design, but got the point across about what sort of films are produced by them.











We also liked the idea of this logo by "Red Letter Studios" which has a sinister/scary effect to it, but is still quite a simple design, yet you can also see that they would most likely produce horror/ thriller films.








Monday, 3 March 2014

Whole Film Treatment


Treatment

Title of Film: 

Duration: 1 hour 30 minutes

Audience: 
15-30 
Mainly female
Those who enjoy horror films based around real life, (such as Paranormal Activity and Insidious).
Those who enjoy films which messes with their mind.

This is because the characters in our film are around this age and therefore the audience can relate to their lives, for example, attending parties and arguing with friends. This link between the audiences lives and those of the characters means the film becomes more realistic and so the horror part of it is more scary for them to watch.



Distributors:
Our film could be distributed by an independent film company, such as Maxim Films or Brain Damage Films, as these two companies focus on producing low budget horror films.
However, mainstream companies, like Momentum Pictures, have produced films in the same genre with similar story lines. One example is Insidious, which was a very popular horror film when it was released.

Storyline:


Teenage girl is hit by a car on the way back from a party where she has just had an argument with a group of friends and due the impact and drugs, she is sent into a coma where she dreams and hallucinates about the same man who run her over and he is trying to torture her. In each dream she is helped escape by a friend she has argued with, making up with them in the process.


Beginning
A teenage girl is at a party, arguing with her friends. She storms out in rage and starts to make her way home, when she is hit by a car. An ambulance arrives and the last thing she sees before blacking out is the friends from the party she was upset with.


Middle
The girl experiences dreams whilst unconscious where she is tormented by the man who run her over. In order to get away from him she must work with her friends to escape. In each dream she is in a different place that is significant to the relationship between the two characters where she manages to settle the differences between them.

End
The teenager wakes from her coma in a hospital to find all her friends sat by the side of her bed. She begins to tell them of the dreams she experienced and how they were all in it. In the end, they makeup.

Individuality: 
What makes our film different is the fact that it involves two worlds - real world and coma. As a result, the fact that comas do exist in real life, makes the film more realistic and therefore, scarier to the audience.
The settings we included in our film are also different to other horror films. For example, the fact that she is tortured in a garage, rather than an unrealistic setting makes the film individual and more scary. Another example of an individual setting is the authentic hospital room we filmed in, again, making the film more realistic.
What also makes our film individual is the fact that it is aimed at a mainly female audience, where as horror films are mainly associated with males, who watch them to prove their 'macho image'. Usually, girls are too scared to watch horror films and so out film is potentially risky to aim it at teenage females.
All in all, the main difference between our film and other horror movies is the physiological aspect of our storyline, which will leave the audience not knowing the difference between what is real and what is imaginary.